Saturday 24th - Sunday 25th July 2022
24 hour Event
What is the Reforger Weekender?
The Reforger Weekender is a 16 Hour Skirmish spread over 2 days, With elements of a Battlesim. We will NOT be enforcing any BDU rules, each player is welcome to wear what they like, As we will be running different colour bands for both teams. The Reforger weekender is a great chance to see every aspect of Reforger that we offer, This includes opening up 99% of the site for you to fight/play across.
The £65 ticket includes both game days (Saturday and Sunday), Saturday Night game and Camping (Friday - Sunday) - Deposit
The £35 ticket is a One day entry, we understand that not everyone can attend both days. (Please select between Saturday and Sunday)
Players need to pre-book in advance. Players can choose to pay either the £35 deposit online and the rest on the day, or the full amount of £65 online. This deposit is Non-refundable and is too secure each players space, for the Reforger Weekender.
How do the Teams work?
Both teams will be issued bans at the start of the day and very much like a skirmish we will keep groups together but divide the teams due to experience, to ensure that the event isn't one sided. This also allows us to reform teams if need be. how you play is up to you.
We welcome everyone to join us from Friday 15:00 to Sunday 15:00
Friday will be purely setting up you're camping equipment and sign in. No Games.
Gates shut 10.30pm Friday evening and will re-open at 7.00am on Saturday.
Saturday gates will open at 7:00 am for sign in and set up.
The briefing will start at 10:00 am
First game 10:30 am
First-day Endex 17:00
Saturday Evening game will start at 20.30 and run till 23:30 "Optional"
Sunday games will continue from 9:00 am and Endex will be at 15:00
Reforger gates will officially close at 19:00 on Sunday Afternoon
Fps Limits & Minimum Engagement Distance
AEG - 360 fps (SMG - Pistols - Assault rifles - Shotguns) Regardless of propellant
LMG/HMG - 360fps
DMR/Semi only rifles - 450fps
Sniper rifles/Bolt action rifles - 500fps / 2.32 joules
**DMR and Bolt Action Rifles MUST carry a secondary weapon
Under 360 fps for close quarter engagements.**
DMR/Bolt Action/TAG Launcher
All have a 25 Meter MED - Minimum Engagement Distance - Meaning you
can not engage targets inside 25 Meters. You can, however, retreat to a safe distance and
re-engage, or swap to your secondary for close range engagements.
Ammo Restrictions and rules
We are allowing the following, Low to high caps, No drums for anything that is classified as a LMG or HMG.
A Rifleman or (Player using a pistol, submachine gun, assault rifle, shotgun or Battle rifle) This rule applies to rounds total for your primary weapon system.
130 round mags PTS EMP 1 users are limited to 8 mid caps, approx. 1040 rounds.
250 round mags PTS EMP1 users are limited to 5 mags Approx. 1250 rounds.
High capacity mags based on 400 - 500 rounds per mag users are limited to 3 mags. approx. 1200 - 1500 rounds.
No Drum mags for anything other then LMG's or HMG's
Machine gunners are allowed to use their full box capacity.
Snipers can carry 6 primary mags total. (Based on Bolt action rifles)
Marksmen rifles are allowed 5 mid caps or 2 high caps.
Sidearms are not limited but If used as a primary (Carbine kit) or otherwise they full under the Primary weapon system rule.
If you are unaware of what your mags are or what category they fall into please contact me and I will help you.